Guide to Atlas for Newer Players
Guide to Competitive Ryme Play
Welcome to Atlas!
So you want to learn Atlas? This is a guide intended for players new to the game or who are looking for a deeper understanding of the systems and strategies that go into playing Atlas with other people. It’s written as a blueprint for learning basic game concepts, exploring the 4 factions, and eventually joining online multiplayer games.
I won’t be covering the basics of unit controls or similar concepts that are covered in the tutorial. In fact, it’s recommended that you go through the tutorial first, since it covers several fundamentals - then come back to this point and start reading.
Introduction to the Game
Atlas is best described as a hybrid RTS/MOBA game. You and your two allies will be building up and controlling armies of units and then using them to attempt to destroy a variety of towers and production buildings that make up the opposing team’s base. Your opponents will, of course, be doing the same!
You will start the game by selecting a HERO unit. This hero has a number of unique functions, including:
- Leading and supporting your armies
- Gathering resources
- Gaining levels through combat and unlocking powerful Ultimate Abilities
Your army is composed of UNITS which you select from a unique pool or “deck” of possible options. There are four possible “decks” which represent four unique FACTIONS in the game. Each hero belongs to one of the four factions:
(Click for Faction Guides)
...and must select his or her units from that faction’s deck.
Your team consists of 3 players, each with a unique hero and army. Over the course of the game, each player will:
- Build UNITS and UPGRADE abilities
- Generate RESOURCES to help pay for units and upgrades
- Fight BATTLES and gain levels on their hero
- Defeat NEUTRAL “CREEP” CAMPS on the map to collect additional resources (represented by green dots on the minimap)
- Capture TITAN SHRINES in the center of the map to spawn powerful siege units
Equidistant from both teams are three “shrines” at the top-left, center, and bottom-right sections of the map. These represent “OBJECTIVES” that help teams win the game. In Atlas, these objectives are called “Titans” and they are used to help destroy the opponent’s base.
At a certain point in the game, these “center shrines” will activate and begin spitting out gems. This is visible on the minimap – myriad red and blue orbs will begin appearing around the shrines. Teams may now collect these gems with their hero units in order to “activate” a titan. Gems give a small amount of resources and take some time to collect, and opponents may destroy enemy gems before the collection finishes.
Titans are the basic Path to Victory
- The first team to collect 10 gems spawns a Titan, a powerful siege unit that will aid in destroying the enemy base
- The Titan becomes more powerful the longer the game goes on
- Powerful Titans may require the entire team effort to stop them from destroying an entire base!
Destroying Bases and Winning
The game ends when a team’s Nexus has been destroyed – but even breaking the surrounding buildings can give the attacking team a lot of resources – and can weaken the Nexus (in the case of destroying Shield Batteries) or make it harder to warp in new units and heal (in the case of destroying Warp Spires). So destroy buildings when you can!
Eventually, the Titans will get too strong and a team will gain enough of an advantage that one side will win the game. Final stands in Atlas can last for a long time and feature many heroic opportunities to turn the game around, so don’t give up or rest on your laurels until the end!