Playtest 231: Wild Caterpillar Experiment, New Deck Builder, Unit Texture Pass!
Introduced a new Deck Building menu! Please note that the way you select a unit has now changed; each unit now must be chosen, and are not chosen simply by clicking the card. Please give us lots of feedback on this new interface, and note that the background is, of course, temp!
Destroying an enemy Nexus Shield Generator now increases that team's production times by 33%.
When a Titan is defeated, a player on the defeating team may now right-click the Titan with their Hero selected. Doing so will activate a short channel, activating the Titan and granting control of that Titan to that player.
The Titan has received a new model and animations!
Being near an active Titan now grants friendly units +30 Physical Resist and Magical Resist
Side Regions (HIGHLY EXPERIMENTAL)
Gem Regions have been replaced by Wild Caterpillar Trees.
When active, Caterpillars will constantly spawn. When killed, these Caterpillars will drop glowing BioShards (a white glow, VERY temporary VFX).
Running any unit over the glowing BioShards will loot them for that player.
Spawn/Respawn timings for the regions themselves are unchanged.
The Caterpillars will not fight back, but, rather, will wander around as veritable shard piñatas.
Wild Caterpillar Trees are active for three minutes before deactivating; Caterpillars will not despawn when the Trees deactivate.
All units have received a texture update.
Context: Feedback we've gotten frequently is that, in larger battles, it's often difficult to see who units belong to. This pass aims towards adding some additional clarity to that. Please give us lots of feedback on this changeset!
Please note that the map art has not been adjusted in line with this build's experiment.
Added distinct minimap icons for Heroes, Titans, and each type of structure.