Issue with melee units pathing?
Hello, just had my first game and I'm quite avid in RTS/MOBA. Having played SC2 and Dota for many many years.
A big gripe of mine, which I am not sure is intentional is the pathing when microing your own units. In for example SC2 you could push your big melee units ahead of the smaller units and they would move out of the way. Is it by design that I have to micro the hell out of my ranged mobs to just get my melee units ahead in the fight?
Since friendly units don't react to friendly collision at all. To me atleast it does not feel quite right because I have to move so many of my units just to make space for the melee units, and due to the nature of this map with all the chokes it was quite the challenge to get everything running up to speed and byt the time by that my ranged units are in the front getting destroyed because I have to move around everything.
Please let me know if it is by design