Making split farming more effective
I love the game so far but one of the main aspects I would like to be improved upon is the benefits of splitting your army. Being able to multitask is a hallmark of an RTS game and while units like engineers and juggernauts give players that ability, I think increasing the benefits of splitting your army throughout the game will make the game more interesting. Right now, it feels like you can keep all of your army together and farm camps and you won't fall too far behind a player who farms camps with his army while farming critters with a few units. Making sure that players have to split their army from time to time could increase the number of small skirmishes outside the titan fights.
An ideal solution could be to increase the size of the map and add new objectives to fight over but right now my suggestion is simple: increase the bioshards dropped by the grubs. I feel like farming grubs with a few units became less effective with the latest patch as well. Players start with more resources and camps spawn more frequently but grubs don't spawn more or give more resources. I think increasing the resources gained from the grubs can make the gameplay more dynamic and interesting.
This could also alleviate some of the problems players were having with pathing around allies as the team fights will be less cramped if some units were to be away from the main battle. This would make battles easier to manage without sacrificing the benefits of the current pathing system.