Playtest 233: Account Progression, Floating Damage Text, and Balance!
NOTE: DON'T FORGET TO UNLOCK SOME UNITS IN THE COLLECTION TAB!
Units are no longer available to all players by default and must be unlocked.
Units can be purchased in the COLLECTION tab of the out-of-game client for currency gained from playing the game.
1000 Bonus currency is awarded when a player's account levels up!
Some units are on a Free Rotation. The Free Rotation includes:
One hero from each faction, and their basic unit
Two units associated with each hero
Players that volunteered to have their level and currency reset have been reset. You know who you are.
Added a safeguard for the frequent, accidental behavior where a player would try to select a card and instead confirm/ready. When selecting a card, the "Ready" button will now be replaced by an instruction to make your choice!
Added a "Cancel" button that restores your previous card selection.
Titan movement is now more predictable
Fixed a bug that prevented Titan health from scaling correctly
Fixed a bug that prevented Heroes trying to claim Titans from correctly being stunned.
Critters now drop Gems for the team that secured the killing blow.
Spawn rate: 20 seconds ⇒ 30 seconds
Critters no longer cast their area stun if the shield is not broken in time.
Critter Health: 900 ⇒ 1100
Critter shield: 60 ⇒ 50
Critter damage taken from Shield Pop: 300 ⇒ 400
Creeps now drop Gems for the team that secured the killing blow.
Caterpillar (Easy Camp minion; Medium Camp minion)
Size reduced by ~20%
Mantis Flower (Medium Camp captain)
Gems dropped: 8 ⇒ 6
Flying Fly-Trap (Flying hard-camp minion)
Gems dropped: 8 ⇒ 4
Pitcher Plant (Hard-camp Captain)
Gems dropped: 16 ⇒ 12
Added Floating Damage Text!
Damage numbers are on by default. They can be disabled in the Interface tab in the Settings menu
Damage numbers will aggregate to the total value if instances of damage happen at very close points in time (~0.2 seconds)
Damage: 18 ⇒ 19
Attack cooldown: 1.3 seconds ⇒ 1.2 seconds
Energy cost: 4 ⇒ 6
Health: 250 ⇒ 380
Damage: 14 ⇒ 19
Attack cooldown: 1.5 seconds ⇒ 1.3 seconds
Unit cap: 20 ⇒ 15
Damage: 5 ⇒ 8
Movement slow: 60% ⇒ 70%
Movement slow duration: 3 seconds ⇒ 4 seconds
Calcified Shell (Upgrade)
Bonus health: 15 ⇒ 25
Bonus health per hero level: 3 ⇒ 4
Fixed a major bug that prevented Dredgecrawler attacks from self-destructing on impact.
Stone Form now properly silences the target.
Size reduced by ~8%
Attack range: 5.0 ⇒ 5.25
Attack Splash radius: 1.25 ⇒ 1.5
Deadly Toxin no longer affects Juggernauts.
Ignite is now categorized as a FIRE effect
Backdraft now deals bonus damage to any target with a FIRE effect.
Does not stack with multiple FIRE effects
Attack cooldown: 1.4 seconds ⇒ 1.8 seconds
Attacks apply **Ignite ⇒ Burn, which is a FIRE effect
Burn deals 4 damage per second for 5 seconds
Fireball ⇒ Heat Wave
Damage per Second: 50 ⇒ 80
Damage per Second: 70 ⇒ 75
No longer applies Ignite
Attack range: 11 ⇒ 10
Attack leash range: 13 ⇒ 12
Attack damage type: Normal ⇒ Projectile
Movement speed: 5.3 ⇒ 5.1
Damage per Second: 100 ⇒ 120
Damage type: Normal ⇒ Projectile
Cooldown: 30 seconds ⇒ 40 seconds
Unit cap: 3 ⇒ 2
Cooldown: 10 seconds ⇒ 18 seconds
Duration: 6 seconds ⇒ 4 seconds
No longer castable on Titans (had no effect anyway)
Health: 3500 ⇒ 6000
Now targets a spot to deploy, rather than activating at its current location
Now displays a range indicator when targeting Deploy (also shows in the minimap).
A deployed Siege Engineer, and its range, are now visible to enemies.