[Proposal] Lock systems behind player levels
As a new player I really like the amount of game play systems in place in current alfa. It feels like devs trying to implement everything to see "what works", and it's great in a sense that that's the best way to find something new in existing formula. But at the same time I feel overwhelmed with all the details I need to master that are available for me from the start. And I'm afraid it can influence how people play the game and devs decisions down the line - there's only so much attention and understanding new player like me have and I afraid a lot of cool mechanics can be unintentionally un-used by me.
So my proposal is to create some "tiers" of mechanics that links to player's progression - start with the core mechanics and than after few games level up and announce to the player that he can now have access to new mechanics (for example, hero items)
I know, that that's pre-alfa and everything is subject to change, etc. But if you want proper statistics of how people use features I think you should have some approach in place right now. Because it directly influence the adaptability of said gameplay mechanics in the first plays.
And it can be voluntary - you already have questionnaire about perceived level of a player in the beginning. The same principle can apply - "give me all features from the start" / "provide me some guidance and limitations "